Gameplay

Infestation's game-play mainly revolves around combat, survival, and interaction with other players.

Hunger & Thirst
Hunger and thirst are represented by the white semicircles around the red character icon in the bottom left. Hunger and thirst both decrease over time, but may be replenished by consuming either food or a drinks. Both

decrease faster if sprinting and If the meter for either need completely empties the character will begin to lose health and eventually die of starvation or dehydration.

Zombie Combat
Zombies can only be killed by damaging their brain. They will recoil from body shots but you can't kill them with one. Any gun will kill a zombie with one hit. Each melee weapon has its own effectiveness against zombies and the amount of hits it takes to kill one will vary.

Day/Night Cycle
The day night cycle follows a 6:1 ratio where one hour in real time is six in-game hours. An in-game clock is visible in the bottom left hand corner of the screen by pushing the escape button. Day light last for two real time hours with 30 minutes of sunrise before and sunset after with an hour of night between the two.

Relevant times:
 * Sunrise begins at 3:00
 * Day begins at 6:00
 * Sunset begins at 18:00
 * Night begins at 21:00

Survivors
Survivors are the other players in the game. The number of players and their reputations are may be shown via the Tab button. Survivors in game all have a reputation tag next to their names showing how many positive or negative reputation points they have acquired. Reputation is earned



or lost by killing another survivor.